Display Name = "Pocket Castle Indoor Beach"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 229, 4, 11, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 229, 4, 11, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowPicture([5, "80_syuree_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3076, 0, 10, 1])
      ConditionalBranch([1, 4076, 0, 0, 0])
        ControlVariables([4076, 4076, 0, 0, 1])
        ShowTextAttributes(["syuree_fc1", 0, 0, 2])
        ShowText(["\\n<Sully (Affection: \\V[3076])>I found something strange. I don't need it, so you can have it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([71, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3076, 0, 100, 1])
      ConditionalBranch([1, 4076, 0, 1, 0])
        ControlVariables([4076, 4076, 0, 0, 2])
        ShowTextAttributes(["syuree_fc1", 0, 0, 2])
        ShowText(["\\n<Sully (Affection: \\V[3076])>I found something strange. I don't need it, so you can have it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([274, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3076, 0, 500, 1])
      ConditionalBranch([1, 4076, 0, 2, 0])
        ControlVariables([4076, 4076, 0, 0, 3])
        ShowTextAttributes(["syuree_fc1", 0, 0, 2])
        ShowText(["\\n<Sully (Affection: \\V[3076])>I found something strange. I don't need it, so you can have it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1584, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3076, 0, 2000, 1])
      ConditionalBranch([1, 4076, 0, 3, 0])
        ControlVariables([4076, 4076, 0, 0, 4])
        ShowTextAttributes(["syuree_fc1", 0, 0, 2])
        ShowText(["\\n<Sully (Affection: \\V[3076])>I found something strange. I don't need it, so you can have it!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1165, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["syuree_fc1", 0, 0, 2])
    ShowText(["\\n<Sully (Affection: \\V[3076])>Hey, what's a shrimp? Am I a shrimp?"])
    JumpToLabel(["メニュー"])
    Label(["77"])
    ShowTextAttributes(["syuree_fc1", 0, 0, 2])
    ShowText(["\\n<Sully (Affection: \\V[3076])>Oh, it's the Jaide model! Hey! Hey! You doing well?"])
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jaide (Affection: \\V[3077])>Hello Sully model. There are no errors with my functions."])
    ShowTextAttributes(["syuree_fc1", 0, 0, 2])
    ShowText(["\\n<Sully (Affection: \\V[3076])>Jaide is always so reserved. Is it because you're a machine?"])
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jaide (Affection: \\V[3077])>There's a high-strung personality option. Would you like me to activate it?"])
    ShowTextAttributes(["syuree_fc1", 2, 0, 2])
    ShowText(["\\n<Sully (Affection: \\V[3076])>No way, that sounds scary..."])
    JumpToLabel(["メニュー"])
    Label(["98"])
    ShowTextAttributes(["syuree_fc1", 0, 0, 2])
    ShowText(["\\n<Sully (Affection: \\V[3076])>Wow! It's a crab!"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>It's a shrimp!"])
    ShowTextAttributes(["syuree_fc1", 1, 0, 2])
    ShowText(["\\n<Sully (Affection: \\V[3076])>*Bubble* *Bubble* *Bubble*"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>Amazing! You can make foam even though you're a shrimp?!"])
    ShowTextAttributes(["syuree_fc1", 1, 0, 2])
    ShowText(["\\n<Sully (Affection: \\V[3076])>Ehehehee! *Bubble* *Bubble* *Bubble*"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>*Bubble* *Bubble* *Bubble*"])
    JumpToLabel(["メニュー"])
    Label(["127"])
    ShowTextAttributes(["syuree_fc1", 2, 0, 2])
    ShowText(["\\n<Sully (Affection: \\V[3076])>Cockroach!"])
    ShowTextAttributes(["littlebug_fc1", 2, 0, 2])
    ShowText(["\\n<Lippy (Affection: \\V[3127])>Shrimp!"])
    ShowTextAttributes(["syuree_fc1", 2, 0, 2])
    ShowText(["\\n<Sully (Affection: \\V[3076])>Cockroach! Cockroach!"])
    ShowTextAttributes(["littlebug_fc1", 2, 0, 2])
    ShowText(["\\n<Lippy (Affection: \\V[3127])>Shrimp! Shrimp! Shrimp!"])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>Hey! No fighting!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(76)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(76)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[71]"])
        ShowText(["Affection 100:\\ia[274]"])
        ShowText(["Affection 500:\\ia[1584]"])
        ShowText(["Affection 2000:\\ia[1165]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3076])"])
        ShowChoices([["Dutiful Washing (Affection: 10)", "Reverse Rape (Affection: 100)", "Never mind"], 3])
        When([0, "Dutiful Washing (Affection: 10)"])
          ConditionalBranch([1, 3076, 0, 10, 1])
            Script(["call_novel_scene(4171)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["syuree_fc1", 3, 0, 2])
            ShowText(["\\n<Sully (Affection: \\V[3076])>I'm tired, so I can't make any bubbles... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape (Affection: 100)"])
          ConditionalBranch([1, 3076, 0, 100, 1])
            Script(["call_novel_scene(4172)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["syuree_fc1", 3, 0, 2])
            ShowText(["\\n<Sully (Affection: \\V[3076])>I'm tired, so I can't make any bubbles... Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSwitches([449, 449, 1])
    CallCommonEvent([111])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ShowPicture([5, "80_domeima_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3542, 0, 10, 1])
      ConditionalBranch([1, 4542, 0, 0, 0])
        ControlVariables([4542, 4542, 0, 0, 1])
        ShowTextAttributes(["domeima_fc1", 0, 0, 2])
        ShowText(["\\n<Domaimer (Affection: \\V[3542])>Water..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([322, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3542, 0, 100, 1])
      ConditionalBranch([1, 4542, 0, 1, 0])
        ControlVariables([4542, 4542, 0, 0, 2])
        ShowTextAttributes(["domeima_fc1", 0, 0, 2])
        ShowText(["\\n<Domaimer (Affection: \\V[3542])>Water..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1147, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3542, 0, 500, 1])
      ConditionalBranch([1, 4542, 0, 2, 0])
        ControlVariables([4542, 4542, 0, 0, 3])
        ShowTextAttributes(["domeima_fc1", 0, 0, 2])
        ShowText(["\\n<Domaimer (Affection: \\V[3542])>Water..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1167, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3542, 0, 2000, 1])
      ConditionalBranch([1, 4542, 0, 3, 0])
        ControlVariables([4542, 4542, 0, 0, 4])
        ShowTextAttributes(["domeima_fc1", 0, 0, 2])
        ShowText(["\\n<Domaimer (Affection: \\V[3542])>Water..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1109, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection: \\V[3542])>W... water..."])
    JumpToLabel(["メニュー"])
    Label(["61"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection: \\V[3542])>W... water..."])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection: \\V[3061])>Be strong, Mimi is here now!"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection: \\V[3542])>Water..."])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi (Affection: \\V[3061])>Oh, you want a drink of water. Will my mucus work?"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection: \\V[3542])>*Wheeze* ...It's too viscous... *Cough* *Cough* *Wheeze* *Wheeze*"])
    ShowTextAttributes(["mimizu_fc1", 2, 0, 2])
    ShowText(["\\n<Mimi (Affection: \\V[3061])>Ahhh! Somebody! W-water!"])
    JumpToLabel(["メニュー"])
    Label(["118"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection: \\V[3542])>W... water..."])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>You're a pretty unusual mermaid. All right, here's some water."])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection: \\V[3542])>My savior! Allow me to invite you to Oz."])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>Oh, but I can't wear any ruby slippers..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>(Bunch of comedians we've got here...)"])
    JumpToLabel(["メニュー"])
    Label(["540"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection: \\V[3542])>W... water..."])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection: \\V[3540])>M... money..."])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection: \\V[3542])>Water... Ugh!"])
    ShowTextAttributes(["amira_fc1", 0, 0, 2])
    ShowText(["\\n<Amira (Affection: \\V[3540])>Money... Ugh!"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection: \\V[3542])>Are you mocking me?"])
    ShowTextAttributes(["amira_fc1", 1, 0, 2])
    ShowText(["\\n<Amira (Affection: \\V[3540])>Woah! You can talk?!"])
    JumpToLabel(["メニュー"])
    Label(["541"])
    ShowTextAttributes(["piha_fc1", 0, 0, 2])
    ShowText(["\\n<Pyhar (Affection: \\V[3541])>Oh my, are you doing well Domaimer? ♪"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection: \\V[3542])>W... water..."])
    ShowTextAttributes(["piha_fc1", 0, 0, 2])
    ShowText(["\\n<Pyhar (Affection: \\V[3541])>(Speaking of fish, I could really go for some sushi...)"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection: \\V[3542])>(I want some yakitori...)"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(542)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(542)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[322]"])
        ShowText(["Affection 100:\\ia[1147]"])
        ShowText(["Affection 500:\\ia[1167]"])
        ShowText(["Affection 2000:\\ia[1109]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowPicture([5, "80_kai_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3108, 0, 10, 1])
      ConditionalBranch([1, 4108, 0, 0, 0])
        ControlVariables([4108, 4108, 0, 0, 1])
        ShowTextAttributes(["kai_fc1", 0, 0, 2])
        ShowText(["\\n<Shelly (Affection: \\V[3108])>This is a present for my husband. Please cherish it as if it were me."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([165, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3108, 0, 100, 1])
      ConditionalBranch([1, 4108, 0, 1, 0])
        ControlVariables([4108, 4108, 0, 0, 2])
        ShowTextAttributes(["kai_fc1", 0, 0, 2])
        ShowText(["\\n<Shelly (Affection: \\V[3108])>This is a present for my husband. Please cherish it as if it were me."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1021, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3108, 0, 500, 1])
      ConditionalBranch([1, 4108, 0, 2, 0])
        ControlVariables([4108, 4108, 0, 0, 3])
        ShowTextAttributes(["kai_fc1", 0, 0, 2])
        ShowText(["\\n<Shelly (Affection: \\V[3108])>This is a present for my husband. Please cherish it as if it were me."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1022, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3108, 0, 2000, 1])
      ConditionalBranch([1, 4108, 0, 3, 0])
        ControlVariables([4108, 4108, 0, 0, 4])
        ShowTextAttributes(["kai_fc1", 0, 0, 2])
        ShowText(["\\n<Shelly (Affection: \\V[3108])>This is a present for my husband. Please cherish it as if it were me."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1473, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ConditionalBranch([0, 1107, 0])
      ConditionalBranch([4, 107, 0])
        ShowTextAttributes(["kai_fc1", 0, 0, 2])
        ShowText(["\\n<Shelly (Affection: \\V[3108])>I need to practice running away. I sense that I will be running a lot someday."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["kai_fc1", 2, 0, 2])
      ShowText(["\\n<Shelly (Affection: \\V[3108])>Heeelp meee!"])
      Empty([])

    Else([])
      ShowTextAttributes(["kai_fc1", 0, 0, 2])
      ShowText(["\\n<Shelly (Affection: \\V[3108])>I need to practice running away. I sense that I will be running a lot someday."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["107"])
    ShowTextAttributes(["namako_fc1", 1, 0, 2])
    ShowText(["\\n<Yume (Affection: \\V[3107])>Oh, Shelly♪ Come on, let me have a drink!"])
    ShowTextAttributes(["kai_fc1", 2, 0, 2])
    ShowText(["\\n<Shelly (Affection: \\V[3108])>Kyaaa! Help meee!"])
    ShowTextAttributes(["namako_fc1", 1, 0, 2])
    ShowText(["\\n<Yume (Affection: \\V[3107])>Ahahaha! Wait up♪"])
    ShowTextAttributes(["kai_fc1", 0, 0, 2])
    ShowText(["\\n<Shelly (Affection: \\V[3108])>Ufufuuu..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>(They seem to be having fun...)"])
    JumpToLabel(["メニュー"])
    Label(["114"])
    ShowTextAttributes(["wakame_fc1", 0, 0, 2])
    ShowText(["\\n<Wakame (Affection: \\V[3114])>Stick both of us in a pot together, and we'd make a good seasoning..."])
    ShowTextAttributes(["kai_fc1", 2, 0, 2])
    ShowText(["\\n<Shelly (Affection: \\V[3108])>Are you really okay with being turned into miso soup?"])
    ConditionalBranch([4, 102, 0])
      ShowTextAttributes(["youko_fc1", 0, 0, 2])
      ShowText(["\\n<Kitsu (Affection: \\V[3102])>Oh, can we add tofu?"])
      ShowTextAttributes(["kai_fc1", 0, 0, 2])
      ShowText(["\\n<Shelly (Affection: \\V[3108])>On second thought, let's have kitsune soup..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva (Affection: \\V[3143])>Hey, are you hiding a pearl in your shell?"])
    ShowTextAttributes(["kai_fc1", 0, 0, 2])
    ShowText(["\\n<Shelly (Affection: \\V[3108])>No. I'm not a pearl oyster."])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva (Affection: \\V[3143])>Shame. ...Let's say, for the sake of argument, I needed ingredients for a miso soup..."])
    ShowTextAttributes(["kai_fc1", 2, 0, 2])
    ShowText(["\\n<Shelly (Affection: \\V[3108])>Is this really just \"for the sake of argument?\""])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(108)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(108)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ia[165]"])
        ShowText(["Affection 100:\\ia[1021]"])
        ShowText(["Affection 500:\\ia[1022]"])
        ShowText(["Affection 2000:\\ia[1473]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3108])"])
        ShowChoices([["Love Jail (Affection: 10)", "Never mind"], 2])
        When([0, "Love Jail (Affection: 10)"])
          ConditionalBranch([1, 3108, 0, 10, 1])
            Script(["call_novel_scene(4331)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kai_fc1", 2, 0, 2])
            ShowText(["\\n<Shelly (Affection: \\V[3108])>I-I'm sorry, I already had a visitor today."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowPicture([5, "80_minikani_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3098, 0, 10, 1])
      ConditionalBranch([1, 4098, 0, 0, 0])
        ControlVariables([4098, 4098, 0, 0, 1])
        ShowTextAttributes(["minikani_fc1", 0, 0, 2])
        ShowText(["\\n<Amy (Affection: \\V[3098])>You can have this♪ Take good care of it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([106, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3098, 0, 100, 1])
      ConditionalBranch([1, 4098, 0, 1, 0])
        ControlVariables([4098, 4098, 0, 0, 2])
        ShowTextAttributes(["minikani_fc1", 0, 0, 2])
        ShowText(["\\n<Amy (Affection: \\V[3098])>You can have this♪ Take good care of it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1730, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3098, 0, 500, 1])
      ConditionalBranch([1, 4098, 0, 2, 0])
        ControlVariables([4098, 4098, 0, 0, 3])
        ShowTextAttributes(["minikani_fc1", 0, 0, 2])
        ShowText(["\\n<Amy (Affection: \\V[3098])>You can have this♪ Take good care of it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1022, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3098, 0, 2000, 1])
      ConditionalBranch([1, 4098, 0, 3, 0])
        ControlVariables([4098, 4098, 0, 0, 4])
        ShowTextAttributes(["minikani_fc1", 0, 0, 2])
        ShowText(["\\n<Amy (Affection: \\V[3098])>You can have this♪ Take good care of it♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1470, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>Crab crab craaab♪ Huh? Do you need me for something?"])
    JumpToLabel(["メニュー"])
    Label(["76"])
    ShowTextAttributes(["syuree_fc1", 0, 0, 2])
    ShowText(["\\n<Sully (Affection: \\V[3076])>Wow! It's a crab!"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>It's a shrimp!"])
    ShowTextAttributes(["syuree_fc1", 1, 0, 2])
    ShowText(["\\n<Sully (Affection: \\V[3076])>*Bubble* *Bubble* *Bubble*"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>Amazing! You can make foam even though you're a shrimp?!"])
    ShowTextAttributes(["syuree_fc1", 1, 0, 2])
    ShowText(["\\n<Sully (Affection: \\V[3076])>Ehehehee! *Bubble* *Bubble* *Bubble*"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>*Bubble* *Bubble* *Bubble*"])
    JumpToLabel(["メニュー"])
    Label(["109"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>Mooommyyyy!"])
    ShowTextAttributes(["kani_fc1", 2, 0, 2])
    ShowText(["\\n<Soapy (Affection: \\V[3109])>I keep telling you, I'm not your mom! I'm not even married yet!"])
    ShowTextAttributes(["minikani_fc1", 2, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>...Uwaaahhh!"])
    ShowTextAttributes(["kani_fc1", 2, 0, 2])
    ShowText(["\\n<Soapy (Affection: \\V[3109])>S-sorry... Ohh geez, where is this girl's mother?!"])
    JumpToLabel(["メニュー"])
    Label(["128"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>Hey, hey, why did you turn into a robot?"])
    ShowTextAttributes(["kaniloid_fc1", 0, 0, 2])
    ShowText(["\\n<Jillian (Affection: \\V[3128])>This is the consequence of all my crimes. If you do bad things, you'll be turned into a machine too..."])
    ShowTextAttributes(["minikani_fc1", 2, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>That's scarryyy!"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>But... It's also cool!"])
    ShowTextAttributes(["kaniloid_fc1", 0, 0, 2])
    ShowText(["\\n<Jillian (Affection: \\V[3128])>R-really?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(98)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(98)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ia[106]"])
        ShowText(["Affection 100:\\ia[1730]"])
        ShowText(["Affection 500:\\ia[1022]"])
        ShowText(["Affection 2000:\\ia[1470]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3098])"])
        ShowChoices([["Mini Melty Wash (Affection: 10)", "Never mind"], 2])
        When([0, "Mini Melty Wash (Affection: 10)"])
          ConditionalBranch([1, 3098, 0, 10, 1])
            Script(["call_novel_scene(4281)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["minikani_fc1", 0, 0, 2])
            ShowText(["\\n<Amy (Affection: \\V[3098])>Another day. I'm too tired to wash you..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowPicture([5, "80_namako_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3107, 0, 10, 1])
      ConditionalBranch([1, 4107, 0, 0, 0])
        ControlVariables([4107, 4107, 0, 0, 1])
        ShowTextAttributes(["namako_fc1", 0, 0, 2])
        ShowText(["\\n<Yume (Affection: \\V[3107])>This was dropped on the beach. You can have it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([71, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3107, 0, 100, 1])
      ConditionalBranch([1, 4107, 0, 1, 0])
        ControlVariables([4107, 4107, 0, 0, 2])
        ShowTextAttributes(["namako_fc1", 0, 0, 2])
        ShowText(["\\n<Yume (Affection: \\V[3107])>This was dropped on the beach. You can have it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1733, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3107, 0, 500, 1])
      ConditionalBranch([1, 4107, 0, 2, 0])
        ControlVariables([4107, 4107, 0, 0, 3])
        ShowTextAttributes(["namako_fc1", 0, 0, 2])
        ShowText(["\\n<Yume (Affection: \\V[3107])>This was dropped on the beach. You can have it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1369, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3107, 0, 2000, 1])
      ConditionalBranch([1, 4107, 0, 3, 0])
        ControlVariables([4107, 4107, 0, 0, 4])
        ShowTextAttributes(["namako_fc1", 0, 0, 2])
        ShowText(["\\n<Yume (Affection: \\V[3107])>This was dropped on the beach. You can have it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1207, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ConditionalBranch([0, 1108, 0])
      ConditionalBranch([4, 108, 0])
        ShowTextAttributes(["namako_fc1", 0, 0, 2])
        ShowText(["\\n<Yume (Affection: \\V[3107])>I need to exercise my lower body. I feel the day will come when I need to call upon it."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["namako_fc1", 0, 0, 2])
      ShowText(["\\n<Yume (Affection: \\V[3107])>Hey, wait up..."])
      Empty([])

    Else([])
      ShowTextAttributes(["namako_fc1", 0, 0, 2])
      ShowText(["\\n<Yume (Affection: \\V[3107])>I need to exercise my lower body. I feel the day will come when I need to call upon it."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["73"])
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Hiru (Affection: \\V[3073])>I think we're pretty similar."])
    ShowTextAttributes(["namako_fc1", 0, 0, 2])
    ShowText(["\\n<Yume (Affection: \\V[3107])>I agree. Even if you live in the swamp and I live in the sea, we're more alike than anyone else."])
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Hiru (Affection: \\V[3073])>If we find one more person, we should make a vow. Even if the three of us were born apart, we shall die together."])
    ShowTextAttributes(["namako_fc1", 0, 0, 2])
    ShowText(["\\n<Yume (Affection: \\V[3107])>That's a death flag for us to get split up."])
    JumpToLabel(["メニュー"])
    Label(["108"])
    ShowTextAttributes(["namako_fc1", 1, 0, 2])
    ShowText(["\\n<Yume (Affection: \\V[3107])>Oh, Shelly♪ Come on, let me have a drink!"])
    ShowTextAttributes(["kai_fc1", 2, 0, 2])
    ShowText(["\\n<Shelly (Affection: \\V[3108])>Kyaaa! Help meee!"])
    ShowTextAttributes(["namako_fc1", 1, 0, 2])
    ShowText(["\\n<Yume (Affection: \\V[3107])>Ahahaha! Wait up♪"])
    ShowTextAttributes(["kai_fc1", 0, 0, 2])
    ShowText(["\\n<Shelly (Affection: \\V[3108])>Ufufuuu..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>(They seem to be having fun...)"])
    JumpToLabel(["メニュー"])
    Label(["116"])
    ShowTextAttributes(["namako_fc1", 0, 0, 2])
    ShowText(["\\n<Yume (Affection: \\V[3107])>Sea anemones are so aggressive. Sea cucumbers are pacifists; we just want to live in peace."])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>I'm carnivorous. Are you trying to impose your selfish values on me?"])
    ShowTextAttributes(["namako_fc1", 2, 0, 2])
    ShowText(["\\n<Yume (Affection: \\V[3107])>Aren't you imposing values now too?"])
    ShowTextAttributes(["iso_fc1", 2, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>That's imposing values onto values about value imposition! ...And now I can't remember why we're even arguing."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(107)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(107)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[71]"])
        ShowText(["Affection 100:\\ia[1733]"])
        ShowText(["Affection 500:\\ia[1369]"])
        ShowText(["Affection 2000:\\ia[1207]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3107])"])
        ShowChoices([["Sea Cucumber Suck (Affection: 10)", "Never mind"], 2])
        When([0, "Sea Cucumber Suck (Affection: 10)"])
          ConditionalBranch([1, 3107, 0, 10, 1])
            Script(["call_novel_scene(4326)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["namako_fc1", 0, 0, 2])
            ShowText(["\\n<Yume (Affection: \\V[3107])>Maybe next time. Why don't you go love on that shellfish girl today?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowPicture([5, "80_kani_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3109, 0, 10, 1])
      ConditionalBranch([1, 4109, 0, 0, 0])
        ControlVariables([4109, 4109, 0, 0, 1])
        ShowTextAttributes(["kani_fc1", 0, 0, 2])
        ShowText(["\\n<Soapy (Affection: \\V[3109])>This is a gift for you. It was expensive, so make sure you appreciate it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([107, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3109, 0, 100, 1])
      ConditionalBranch([1, 4109, 0, 1, 0])
        ControlVariables([4109, 4109, 0, 0, 2])
        ShowTextAttributes(["kani_fc1", 0, 0, 2])
        ShowText(["\\n<Soapy (Affection: \\V[3109])>This is a gift for you. It was expensive, so make sure you appreciate it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1145, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3109, 0, 500, 1])
      ConditionalBranch([1, 4109, 0, 2, 0])
        ControlVariables([4109, 4109, 0, 0, 3])
        ShowTextAttributes(["kani_fc1", 0, 0, 2])
        ShowText(["\\n<Soapy (Affection: \\V[3109])>This is a gift for you. It was expensive, so make sure you appreciate it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1580, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3109, 0, 2000, 1])
      ConditionalBranch([1, 4109, 0, 3, 0])
        ControlVariables([4109, 4109, 0, 0, 4])
        ShowTextAttributes(["kani_fc1", 0, 0, 2])
        ShowText(["\\n<Soapy (Affection: \\V[3109])>This is a gift for you. It was expensive, so make sure you appreciate it."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1207, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soapy (Affection: \\V[3109])>Unison. Unison. I'm training my legs♪\nWhat is it? Do you need something?"])
    JumpToLabel(["メニュー"])
    Label(["64"])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection: \\V[3064])>Sorry I had you help me with washing the dishes."])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soapy (Affection: \\V[3109])>It's okay, I like to clean."])
    ShowTextAttributes(["pramia_fc1", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection: \\V[3064])>You're not using your own bubbles instead of soap, are you? ...Well, whatever."])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soapy (Affection: \\V[3109])>Don't worry, don't worry... They're 100% natural."])
    JumpToLabel(["メニュー"])
    Label(["65"])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection: \\V[3064])>"])
    ShowText(["Sorry for making you help with the dishes!"])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soapy (Affection: \\V[3109])>"])
    ShowText(["It's fine, I like washing things."])
    ShowTextAttributes(["pramia_fc3", 0, 0, 2])
    ShowText(["\\n<Teeny (Affection: \\V[3064])>"])
    ShowText(["Could it be that you're using your own bubbles instead of detergent...?"])
    ShowText(["...Well, that's okay."])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soapy (Affection: \\V[3109])>"])
    ShowText(["It's all good, it's all good... It's 100% natural ingredients after all."])
    JumpToLabel(["メニュー"])
    Label(["98"])
    ShowTextAttributes(["minikani_fc1", 0, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>Mooommyyyy!"])
    ShowTextAttributes(["kani_fc1", 2, 0, 2])
    ShowText(["\\n<Soapy (Affection: \\V[3109])>I keep telling you, I'm not your mom! I'm not even married yet!"])
    ShowTextAttributes(["minikani_fc1", 2, 0, 2])
    ShowText(["\\n<Amy (Affection: \\V[3098])>...Uwaaahhh!"])
    ShowTextAttributes(["kani_fc1", 2, 0, 2])
    ShowText(["\\n<Soapy (Affection: \\V[3109])>S-sorry... Ohh geez, where is this girl's mother?!"])
    JumpToLabel(["メニュー"])
    Label(["128"])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soapy (Affection: \\V[3109])>Mechrabical!"])
    ShowTextAttributes(["kaniloid_fc1", 0, 0, 2])
    ShowText(["\\n<Jillian (Affection: \\V[3128])>...What was that?"])
    ShowTextAttributes(["kani_fc1", 0, 0, 2])
    ShowText(["\\n<Soapy (Affection: \\V[3109])>MeCRABical!"])
    ShowTextAttributes(["kaniloid_fc1", 0, 0, 2])
    ShowText(["\\n<Jillian (Affection: \\V[3128])>Oh, I get it. ...That's a new one."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(109)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(109)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ia[107]"])
        ShowText(["Affection 100:\\ia[1145]"])
        ShowText(["Affection 500:\\ia[1580]"])
        ShowText(["Affection 2000:\\ia[1207]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3109])"])
        ShowChoices([["Melty Wash (Affection: 10)", "Mating (Affection: 100)", "Never mind"], 3])
        When([0, "Melty Wash (Affection: 10)"])
          ConditionalBranch([1, 3109, 0, 10, 1])
            Script(["call_novel_scene(4336)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kani_fc1", 0, 0, 2])
            ShowText(["\\n<Soapy (Affection: \\V[3109])>I have a lot of orders today. Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Mating (Affection: 100)"])
          ConditionalBranch([1, 3109, 0, 100, 1])
            Script(["call_novel_scene(4337)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kani_fc1", 0, 0, 2])
            ShowText(["\\n<Soapy (Affection: \\V[3109])>I have a lot of orders today. Maybe next time."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ShowPicture([5, "80_kurage_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3115, 0, 10, 1])
      ConditionalBranch([1, 4115, 0, 0, 0])
        ControlVariables([4115, 4115, 0, 0, 1])
        ShowTextAttributes(["kurage_fc1", 0, 0, 2])
        ShowText(["\\n<Kurage (Affection: \\V[3115])>You can have this... Take care of it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([71, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3115, 0, 100, 1])
      ConditionalBranch([1, 4115, 0, 1, 0])
        ControlVariables([4115, 4115, 0, 0, 2])
        ShowTextAttributes(["kurage_fc1", 0, 0, 2])
        ShowText(["\\n<Kurage (Affection: \\V[3115])>You can have this... Take care of it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1723, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3115, 0, 500, 1])
      ConditionalBranch([1, 4115, 0, 2, 0])
        ControlVariables([4115, 4115, 0, 0, 3])
        ShowTextAttributes(["kurage_fc1", 0, 0, 2])
        ShowText(["\\n<Kurage (Affection: \\V[3115])>You can have this... Take care of it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1558, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3115, 0, 2000, 1])
      ConditionalBranch([1, 4115, 0, 3, 0])
        ControlVariables([4115, 4115, 0, 0, 4])
        ShowTextAttributes(["kurage_fc1", 0, 0, 2])
        ShowText(["\\n<Kurage (Affection: \\V[3115])>You can have this... Take care of it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1101, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Jellyfish float, float..."])
    JumpToLabel(["メニュー"])
    Label(["90"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>*Waver Waver*"])
    ShowTextAttributes(["meda_fc1", 0, 0, 2])
    ShowText(["\\n<Meru Meru (Affection: \\V[3090])>*Rustle Rustle*"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>*Sway Sway* *Wavering*"])
    ShowTextAttributes(["meda_fc1", 0, 0, 2])
    ShowText(["\\n<Meru Meru (Affection: \\V[3090])>*Rustle Rustle* *Creep Creep*"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["They seem to understand each other."])
    JumpToLabel(["メニュー"])
    Label(["114"])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame (Affection: \\V[3114])>Jellyfishie, sway, sway..."])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Seaweedie, swish, swish..."])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame (Affection: \\V[3114])>Let's dance. Sway, sway, swaying..."])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Swish, swish, swishing..."])
    JumpToLabel(["メニュー"])
    Label(["116"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Swish, swish..."])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>We're pretty similar in nature, but we seem to have completely different personalities..."])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Sway, sway..."])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>We're both species that ruthlessly hunt our prey, but... I wonder what makes us so different?"])
    JumpToLabel(["メニュー"])
    Label(["154"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Float, float..."])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Gaa (Affection: \\V[3154])>Huh?"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Floating..."])
    ShowTextAttributes(["wani_fc1", 0, 0, 2])
    ShowText(["\\n<Gaa (Affection: \\V[3154])>Gaa..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Odd... Her lower half seems to agree..."])
    JumpToLabel(["メニュー"])
    Label(["199"])
    ShowTextAttributes(["dagon_fc1", 0, 0, 2])
    ShowText(["\\n<Seraphy (Affection: \\V[3199])>Swish, swish..."])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Sway, sway..."])
    ShowTextAttributes(["dagon_fc1", 0, 0, 2])
    ShowText(["\\n<Seraphy (Affection: \\V[3199])>We're just like each other.\nI get along well with those from the same family♪"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Jellyfish and octopi are the same family...?"])
    ShowTextAttributes(["dagon_fc1", 0, 0, 2])
    ShowText(["\\n<Seraphy (Affection: \\V[3199])>Don't mention the difficult details♪"])
    JumpToLabel(["メニュー"])
    Label(["258"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Jellyfish, sway..."])
    ShowTextAttributes(["fakejelly_fc1", 0, 0, 2])
    ShowText(["\\n<Arne (Affection: \\V[3258])>Ah, it's one of my jellyfish friends!\nI'm a jellyfish too! ♪"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Jellyfish...?\nBut we don't look the same..."])
    ShowTextAttributes(["fakejelly_fc1", 0, 0, 2])
    ShowText(["\\n<Arne (Affection: \\V[3258])>I'm pretending to be a human...\nBut my body is jiggly like jelly♪"])
    JumpToLabel(["メニュー"])
    Label(["278"])
    ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
    ShowText(["\\n<Samansa (Affection: \\V[3278])>...A jellyfish!"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>You're an arch jellyfish..."])
    ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
    ShowText(["\\n<Samansa (Affection: \\V[3278])>Sway, sway..."])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Swish, swish..."])
    ShowTextAttributes(["arkjelly_fc1", 0, 0, 2])
    ShowText(["\\n<Samansa (Affection: \\V[3278])>Jellyfish..."])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Jellyfish..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(115)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(115)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[71]"])
        ShowText(["Affection 100:\\ia[1723]"])
        ShowText(["Affection 500:\\ia[1558]"])
        ShowText(["Affection 2000:\\ia[1101]"]) # Reflect Ring
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3115])"])
        ShowChoices([["Predation (Affection: 10)", "Predation...? (Affection: 100)", "Never mind"], 3])
        When([0, "Predation (Affection: 10)"])
          ConditionalBranch([1, 3115, 0, 10, 1])
            Script(["call_novel_scene(4366)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kurage_fc1", 0, 0, 2])
            ShowText(["\\n<Kurage (Affection: \\V[3115])>Maybe later..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Predation...? (Affection: 100)"])
          ConditionalBranch([1, 3115, 0, 100, 1])
            Script(["call_novel_scene(4367)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["kurage_fc1", 0, 0, 2])
            ShowText(["\\n<Kurage (Affection: \\V[3115])>Maybe later..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowPicture([5, "80_meia_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3118, 0, 100, 1])
      ConditionalBranch([1, 4118, 0, 0, 0])
        ControlVariables([4118, 4118, 0, 0, 1])
        ShowTextAttributes(["meia_fc1", 2, 0, 2])
        ShowText(["\\n<Meia (Affection: \\V[3118])>Take this, it contains my feelings for you. I look forward to working with you from now on♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1100, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3118, 0, 500, 1])
      ConditionalBranch([1, 4118, 0, 1, 0])
        ControlVariables([4118, 4118, 0, 0, 2])
        ShowTextAttributes(["meia_fc1", 2, 0, 2])
        ShowText(["\\n<Meia (Affection: \\V[3118])>Take this, it contains my feelings for you. I look forward to working with you from now on♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1267, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3118, 0, 2000, 1])
      ConditionalBranch([1, 4118, 0, 2, 0])
        ControlVariables([4118, 4118, 0, 0, 3])
        ShowTextAttributes(["meia_fc1", 2, 0, 2])
        ShowText(["\\n<Meia (Affection: \\V[3118])>Take this, it contains my feelings for you. I look forward to working with you from now on♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1207, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3118, 0, 4000, 1])
      ConditionalBranch([1, 4118, 0, 3, 0])
        ControlVariables([4118, 4118, 0, 0, 4])
        ShowTextAttributes(["meia_fc1", 2, 0, 2])
        ShowText(["\\n<Meia (Affection: \\V[3118])>Take this, it contains my feelings for you. I look forward to working with you from now on♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1328, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>Fufuu, why not take me with you? I'm in a bit of a mood to let loose."])
    JumpToLabel(["メニュー"])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 2, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3072])>I-it's the pervert mermaid! She only likes little boys! Scary!"])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>That's prejudiced. I don't only like little boys. Those are just slanderous rumors."])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3072])>Oh. ...Really?"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>I like little girls too."])
    ShowTextAttributes(["phoenix_fc1", 2, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3072])>She really is a pervert!"])
    JumpToLabel(["メニュー"])
    Label(["99"])
    ShowTextAttributes(["meia_fc1", 1, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>Oh, hello Gigi."])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi (Affection: \\V[3099])>Oh, you're a mermaid from Port Natalia. That's a nice town. I'd like to retire there."])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>You're not old enough to retire. There are mermaids who have been working for 800 years."])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi (Affection: \\V[3099])>Well, I'll do my best regardless... By the way, at what age do you think humans stop working?"])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>Huh? Maybe... 12 years old?"])
    JumpToLabel(["メニュー"])
    Label(["134"])
    ShowTextAttributes(["chrom_fc2", 0, 0, 2])
    ShowText(["\\n<Chrome (Affection: \\V[3134])>Oh, it's a mermaid...\nIf you have any fresh mermaid corpses, I'd love to take them off your hands."])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>Th-that's horrible!"])
    ShowTextAttributes(["chrom_fc2", 3, 0, 2])
    ShowText(["\\n<Chrome (Affection: \\V[3134])>I'm joking. Kukukuu..."])
    ShowTextAttributes(["meia_fc1", 1, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>Well, would you trade a fresh corpse of a young boy for one??"])
    ShowTextAttributes(["chrom_fc1", 6, 0, 2])
    ShowText(["\\n<Chrome (Affection: \\V[3134])>.......!?"])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>I'm joking. Fufufuu..."])
    JumpToLabel(["メニュー"])
    Label(["144"])
    ShowTextAttributes(["saboresu_fc1", 0, 0, 2])
    ShowText(["\\n<Sunny (Affection: \\V[3144])>Hey, I want to be a pirate!"])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>Speaking of pirates, they loot and pillage, right? Are you interested in selling kidnapped little boys?"])
    ShowTextAttributes(["saboresu_fc1", 2, 0, 2])
    ShowText(["\\n<Sunny (Affection: \\V[3144])>That's just you..."])
    JumpToLabel(["メニュー"])
    Label(["155"])
    ShowTextAttributes(["meia_fc1", 1, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>You're an idol? That's amazing. I also have confidence in my singing, but there's..."])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki (Affection: \\V[3155])>Oh, want to be idols together? I think Meia would be pretty popular. ☆"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>To be popular... Surrounded by little boy fans... Fufufuu..."])
    ShowTextAttributes(["saki_fc1", 2, 0, 2])
    ShowText(["\\n<Saki (Affection: \\V[3155])>Playing around with fans is strictly prohibited. ...And why is it limited to little boys?"])
    JumpToLabel(["メニュー"])
    Label(["195"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>You seemed to have caused a lot of trouble, Meia. Did you really become the Queen of the Southern Seas and build a harem?"])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>I was brainwashed into doing something like that... It was embarrassing."])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>If I was in your place, it would be a harem of handsome, muscular men... No no, it's nothing."])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>A harem of handsome muscular men you say...\nIsn't that a bit unusual?"])
    ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
    ShowText(["\\n<Maine (Affection: \\V[3195])>I didn't want to hear that coming from you..."])
    JumpToLabel(["メニュー"])
    Label(["327"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>Ara, cute Mermaid Princess♪"])
    ShowTextAttributes(["ningyohime_fc1", 3, 0, 2])
    ShowText(["\\n<El (Affection: \\V[3327])>Don't treat me like I'm a fledgling.\nI'm really strong!"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>Ufufu, you're a good girl...\nOkay, let me give you some kelp candy."])
    ShowTextAttributes(["ningyohime_fc1", 5, 0, 2])
    ShowText(["\\n<El (Affection: \\V[3327])>Yaaay! ♪"])
    JumpToLabel(["メニュー"])
    Label(["542"])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection: \\V[3542])>W... water..."])
    ShowTextAttributes(["meia_fc1", 0, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>Oh, you're a pretty unusual mermaid. All right, here's some water."])
    ShowTextAttributes(["domeima_fc1", 0, 0, 2])
    ShowText(["\\n<Domaimer (Affection: \\V[3542])>My savior! Allow me to invite you to Oz."])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>Oh, but I can't wear any ruby slippers..."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>(Bunch of comedians we've got here...)"])
    JumpToLabel(["メニュー"])
    Label(["777"])
    ShowTextAttributes(["phoenixc_fc1", 2, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3072])>"])
    ShowText(["H-Hentai mermaid here!"])
    ShowText(["Boys are my favorite, that's scary!"])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>"])
    ShowText(["That's a prejudice..."])
    ShowText(["Only being interested in boys is slander."])
    ShowTextAttributes(["phoenixc_fc1", 3, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3072])>"])
    ShowText(["Is that so...?"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>"])
    ShowText(["I love girls too, you know."])
    ShowTextAttributes(["phoenixc_fc1", 2, 0, 2])
    ShowText(["\\n<Mini (Affection: \\V[3072])>"])
    ShowText(["You're definitely a pervert!"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(118)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(118)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1100]"])
        ShowText(["Affection 500:\\ia[1267]"])
        ShowText(["Affection 2000:\\ia[1207]"])
        ShowText(["Affection 4000:\\ia[1328]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3118])"])
        ShowChoices([["Blowjob (Affection: 10)", "Reverse Rape (Affection: 100)", "Never mind"], 3])
        When([0, "Blowjob (Affection: 10)"])
          ConditionalBranch([1, 3118, 0, 10, 1])
            Script(["call_novel_scene(4381)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["meia_fc1", 0, 0, 2])
            ShowText(["\\n<Meia (Affection: \\V[3118])>That's a little... That would be terrible to do to my husband."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Reverse Rape (Affection: 100)"])
          ConditionalBranch([1, 3118, 0, 100, 1])
            Script(["call_novel_scene(4382)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["meia_fc1", 0, 0, 2])
            ShowText(["\\n<Meia (Affection: \\V[3118])>That's a little... That would be terrible to do to my husband."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ShowPicture([5, "80_iso_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3116, 0, 10, 1])
      ConditionalBranch([1, 4116, 0, 0, 0])
        ControlVariables([4116, 4116, 0, 0, 1])
        ShowTextAttributes(["iso_fc1", 0, 0, 2])
        ShowText(["\\n<Isabelle (Affection: \\V[3116])>Fufuu, this is a present from me... What's your reply to these feelings?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeWeapons([730, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3116, 0, 100, 1])
      ConditionalBranch([1, 4116, 0, 1, 0])
        ControlVariables([4116, 4116, 0, 0, 2])
        ShowTextAttributes(["iso_fc1", 0, 0, 2])
        ShowText(["\\n<Isabelle (Affection: \\V[3116])>Fufuu, this is a present from me... What's your reply to these feelings?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1725, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3116, 0, 500, 1])
      ConditionalBranch([1, 4116, 0, 2, 0])
        ControlVariables([4116, 4116, 0, 0, 3])
        ShowTextAttributes(["iso_fc1", 0, 0, 2])
        ShowText(["\\n<Isabelle (Affection: \\V[3116])>Fufuu, this is a present from me... What's your reply to these feelings?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1576, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3116, 0, 2000, 1])
      ConditionalBranch([1, 4116, 0, 3, 0])
        ControlVariables([4116, 4116, 0, 0, 4])
        ShowTextAttributes(["iso_fc1", 0, 0, 2])
        ShowText(["\\n<Isabelle (Affection: \\V[3116])>Fufuu, this is a present from me... What's your reply to these feelings?"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1437, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["iso_fc1", 2, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>There's no prey to catch here... Hey, please let me eat something."])
    JumpToLabel(["メニュー"])
    Label(["107"])
    ShowTextAttributes(["namako_fc1", 0, 0, 2])
    ShowText(["\\n<Yume (Affection: \\V[3107])>Sea anemones are so aggressive. Sea cucumbers are pacifists; we just want to live in peace."])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>I'm carnivorous. Are you trying to impose your selfish values on me?"])
    ShowTextAttributes(["namako_fc1", 2, 0, 2])
    ShowText(["\\n<Yume (Affection: \\V[3107])>Aren't you imposing values now too?"])
    ShowTextAttributes(["iso_fc1", 2, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>That's imposing values onto values about value imposition! ...And now I can't remember why we're even arguing."])
    JumpToLabel(["メニュー"])
    Label(["115"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Swish, swish..."])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>We're pretty similar in nature, but we seem to have completely different personalities..."])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Sway, sway..."])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>We're both species that ruthlessly hunt our prey, but... I wonder what makes us so different?"])
    JumpToLabel(["メニュー"])
    Label(["173"])
    ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>I think we're surprisingly similar."])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>We both sit in one spot, waiting for our prey... Fufuu, maybe we are pretty similar."])
    ShowTextAttributes(["arizigoku_fc1", 0, 0, 2])
    ShowText(["\\n<Helen (Affection: \\V[3173])>(If you come to the desert, I'll eat you.)"])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>(If you come to the sea, I'll eat you.)"])
    JumpToLabel(["メニュー"])
    Label(["307"])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>You're a sea anemone too...\n...Aren't you?"])
    ShowTextAttributes(["seaanemone_fc1", 0, 0, 2])
    ShowText(["\\n<Anemo (Affection: \\V[3307])>I believe so...maybe."])
    ShowTextAttributes(["iso_fc1", 0, 0, 2])
    ShowText(["\\n<Isabelle (Affection: \\V[3116])>You're a somewhat strange creature..."])
    ShowTextAttributes(["seaanemone_fc1", 0, 0, 2])
    ShowText(["\\n<Anemo (Affection: \\V[3307])>Even I wonder what strange thing I am..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(116)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(116)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\iw[730]"])
        ShowText(["Affection 100:\\ia[1725]"])
        ShowText(["Affection 500:\\ia[1576]"])
        ShowText(["Affection 2000:\\ia[1437]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3116])"])
        ShowChoices([["Predation (Affection: 10)", "Predation...? (Affection: 100)", "Never mind"], 3])
        When([0, "Predation (Affection: 10)"])
          ConditionalBranch([1, 3116, 0, 10, 1])
            Script(["call_novel_scene(4371)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["iso_fc1", 0, 0, 2])
            ShowText(["\\n<Isabelle (Affection: \\V[3116])>Maybe I'll play with you next time. I just want to take it easy today."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Predation...? (Affection: 100)"])
          ConditionalBranch([1, 3116, 0, 100, 1])
            Script(["call_novel_scene(4372)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["iso_fc1", 0, 0, 2])
            ShowText(["\\n<Isabelle (Affection: \\V[3116])>Maybe I'll play with you next time. I just want to take it easy today."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowPicture([5, "80_wakame_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3114, 0, 10, 1])
      ConditionalBranch([1, 4114, 0, 0, 0])
        ControlVariables([4114, 4114, 0, 0, 1])
        ShowTextAttributes(["wakame_fc1", 0, 0, 2])
        ShowText(["\\n<Wakame (Affection: \\V[3114])>Sway, sway... This gift was drifting in the waves..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([71, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3114, 0, 100, 1])
      ConditionalBranch([1, 4114, 0, 1, 0])
        ControlVariables([4114, 4114, 0, 0, 2])
        ShowTextAttributes(["wakame_fc1", 0, 0, 2])
        ShowText(["\\n<Wakame (Affection: \\V[3114])>Sway, sway... This gift was drifting in the waves..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1171, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3114, 0, 500, 1])
      ConditionalBranch([1, 4114, 0, 2, 0])
        ControlVariables([4114, 4114, 0, 0, 3])
        ShowTextAttributes(["wakame_fc1", 0, 0, 2])
        ShowText(["\\n<Wakame (Affection: \\V[3114])>Sway, sway... This gift was drifting in the waves..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1012, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3114, 0, 2000, 1])
      ConditionalBranch([1, 4114, 0, 3, 0])
        ControlVariables([4114, 4114, 0, 0, 4])
        ShowTextAttributes(["wakame_fc1", 0, 0, 2])
        ShowText(["\\n<Wakame (Affection: \\V[3114])>Sway, sway... This gift was drifting in the waves..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1143, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame (Affection: \\V[3114])>Seaweed sway, sway... Happy dance, happy dance..."])
    JumpToLabel(["メニュー"])
    Label(["41"])
    ShowTextAttributes(["wakame_fc1", 0, 0, 2])
    ShowText(["\\n<Wakame (Affection: \\V[3114])>Seaweed sway..."])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection: \\V[3041])>It's seaweed... Surprisingly, the traits of the ancient organism still remain..."])
    ShowTextAttributes(["stein_fc2", 1, 0, 2])
    ShowText(["\\n<Promestein (Affection: \\V[3041])>...I have an idea!"])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame (Affection: \\V[3114])>About how to make delicious miso soup...?"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein (Affection: \\V[3041])>No, something else."])
    JumpToLabel(["メニュー"])
    Label(["108"])
    ShowTextAttributes(["wakame_fc1", 0, 0, 2])
    ShowText(["\\n<Wakame (Affection: \\V[3114])>Stick both of us in a pot together, and we'd make a good seasoning..."])
    ShowTextAttributes(["kai_fc1", 2, 0, 2])
    ShowText(["\\n<Shelly (Affection: \\V[3108])>Are you really okay with being turned into miso soup?"])
    ConditionalBranch([4, 102, 0])
      ShowTextAttributes(["youko_fc1", 0, 0, 2])
      ShowText(["\\n<Kitsu (Affection: \\V[3102])>Oh, can we add tofu?"])
      ShowTextAttributes(["kai_fc1", 0, 0, 2])
      ShowText(["\\n<Shelly (Affection: \\V[3108])>On second thought, let's have kitsune soup..."])
      Empty([])

    BranchEnd([])
    JumpToLabel(["メニュー"])
    Label(["115"])
    ShowTextAttributes(["kai_fc1", 0, 0, 2])
    ShowText(["\\n<Wakame (Affection: \\V[3114])>Jellyfishie, sway, sway..."])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Seaweedie, swish, swish..."])
    ShowTextAttributes(["wakame_fc1", 1, 0, 2])
    ShowText(["\\n<Wakame (Affection: \\V[3114])>Let's dance. Sway, sway, swaying..."])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Swish, swish, swishing..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(114)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(114)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[71]"])
        ShowText(["Affection 100:\\ia[1171]"]) # Bondage Rope
        ShowText(["Affection 500:\\ia[1012]"])
        ShowText(["Affection 2000:\\ia[1143]"]) # Purifying Water
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3114])"])
        ShowChoices([["Seaweed Handjob (Affection: 10)", "Seaweed Mating (Affection: 50)", "Semen-squeezing Seaweed (Affection: 100)", "Never mind"], 4])
        When([0, "Seaweed Handjob (Affection: 10)"])
          ConditionalBranch([1, 3114, 0, 10, 1])
            Script(["call_novel_scene(4361)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["wakame_fc1", 0, 0, 2])
            ShowText(["\\n<Wakame (Affection: \\V[3114])>Sway, sway, sway..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Seaweed Mating (Affection: 50)"])
          ConditionalBranch([1, 3114, 0, 50, 1])
            Script(["call_novel_scene(4362)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["wakame_fc1", 0, 0, 2])
            ShowText(["\\n<Wakame (Affection: \\V[3114])>Sway, sway, sway..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Semen-squeezing Seaweed (Affection: 100)"])
          ConditionalBranch([1, 3114, 0, 100, 1])
            Script(["call_novel_scene(4363)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["wakame_fc1", 0, 0, 2])
            ShowText(["\\n<Wakame (Affection: \\V[3114])>Sway, sway, sway..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([3, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowPicture([5, "80_namazu_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3099, 0, 10, 1])
      ConditionalBranch([1, 4099, 0, 0, 0])
        ControlVariables([4099, 4099, 0, 0, 1])
        ShowTextAttributes(["namazu_fc1", 0, 0, 2])
        ShowText(["\\n<Gigi (Affection: \\V[3099])>Here, take this. I give gifts every now and then."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([67, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3099, 0, 100, 1])
      ConditionalBranch([1, 4099, 0, 1, 0])
        ControlVariables([4099, 4099, 0, 0, 2])
        ShowTextAttributes(["namazu_fc1", 0, 0, 2])
        ShowText(["\\n<Gigi (Affection: \\V[3099])>Here, take this. I give gifts every now and then."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1081, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3099, 0, 500, 1])
      ConditionalBranch([1, 4099, 0, 2, 0])
        ControlVariables([4099, 4099, 0, 0, 3])
        ShowTextAttributes(["namazu_fc1", 0, 0, 2])
        ShowText(["\\n<Gigi (Affection: \\V[3099])>Here, take this. I give gifts every now and then."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1249, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3099, 0, 2000, 1])
      ConditionalBranch([1, 4099, 0, 3, 0])
        ControlVariables([4099, 4099, 0, 0, 4])
        ShowTextAttributes(["namazu_fc1", 0, 0, 2])
        ShowText(["\\n<Gigi (Affection: \\V[3099])>Here, take this. I give gifts every now and then."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1501, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi (Affection: \\V[3099])>Don't underestimate me just because I'm old.\nI'm still on active duty."])
    JumpToLabel(["メニュー"])
    Label(["55"])
    ShowTextAttributes(["name_fc1", 2, 0, 2])
    ShowText(["\\n<Melk (Affection: \\V[3055])>The world sure is big. There are even fish who are slimy friends!"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi (Affection: \\V[3099])>W-well... Um, pleased to meet you."])
    ShowTextAttributes(["name_fc1", 2, 0, 2])
    ShowText(["\\n<Melk (Affection: \\V[3055])>Is it all right if I come play at your place?"])
    ShowTextAttributes(["namazu_fc1", 2, 0, 2])
    ShowText(["\\n<Gigi (Affection: \\V[3099])>You really shouldn't. You'd melt in the sea."])
    JumpToLabel(["メニュー"])
    Label(["117"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi (Affection: \\V[3099])>Oh-ho... Seems we're both rather odd mermaids, aren't we?"])
    ShowTextAttributes(["ankou_fc1", 0, 0, 2])
    ShowText(["\\n<Anko (Affection: \\V[3117])>Odd...?"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi (Affection: \\V[3099])>Oh, never mind."])
    ShowTextAttributes(["ankou_fc1", 0, 0, 2])
    ShowText(["\\n<Anko (Affection: \\V[3117])>............"])
    ShowTextAttributes(["namazu_fc1", 2, 0, 2])
    ShowText(["\\n<Gigi (Affection: \\V[3099])>Don't hold your lure in front of my eyes. Are you trying to hook me?"])
    JumpToLabel(["メニュー"])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 1, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>Oh, hello Gigi."])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi (Affection: \\V[3099])>Oh, you're a mermaid from Port Natalia. That's a nice town. I'd like to retire there."])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>You're not old enough to retire. There are mermaids who have been working for 800 years."])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi (Affection: \\V[3099])>Well, I'll do my best regardless... By the way, at what age do you think humans stop working?"])
    ShowTextAttributes(["meia_fc1", 3, 0, 2])
    ShowText(["\\n<Meia (Affection: \\V[3118])>Huh? Maybe... 12 years old?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(99)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(99)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 10:\\ii[67]"])
        ShowText(["Affection 100:\\ia[1081]"])
        ShowText(["Affection 500:\\ia[1249]"])
        ShowText(["Affection 2000:\\ia[1501]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3099])"])
        ShowChoices([["Paizuri (Affection: 10)", "Never mind"], 2])
        When([0, "Paizuri (Affection: 10)"])
          ConditionalBranch([1, 3099, 0, 10, 1])
            Script(["call_novel_scene(4286)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["namazu_fc1", 2, 0, 2])
            ShowText(["\\n<Gigi (Affection: \\V[3099])>I'm not in the mood today..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowPicture([5, "80_dagon_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3199, 0, 100, 1])
      ConditionalBranch([1, 4199, 0, 0, 0])
        ControlVariables([4199, 4199, 0, 0, 1])
        ShowTextAttributes(["dagon_fc1", 1, 0, 2])
        ShowText(["\\n<Seraphy (Affection: \\V[3199])>I picked this up in the sea♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1056, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3199, 0, 500, 1])
      ConditionalBranch([1, 4199, 0, 1, 0])
        ControlVariables([4199, 4199, 0, 0, 2])
        ShowTextAttributes(["dagon_fc1", 1, 0, 2])
        ShowText(["\\n<Seraphy (Affection: \\V[3199])>I picked this up in the sea♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1042, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3199, 0, 2000, 1])
      ConditionalBranch([1, 4199, 0, 2, 0])
        ControlVariables([4199, 4199, 0, 0, 3])
        ShowTextAttributes(["dagon_fc1", 1, 0, 2])
        ShowText(["\\n<Seraphy (Affection: \\V[3199])>I picked this up in the sea♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1513, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3199, 0, 4000, 1])
      ConditionalBranch([1, 4199, 0, 3, 0])
        ControlVariables([4199, 4199, 0, 0, 4])
        ShowTextAttributes(["dagon_fc1", 1, 0, 2])
        ShowText(["\\n<Seraphy (Affection: \\V[3199])>I picked this up in the sea♪"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1014, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["dagon_fc1", 0, 0, 2])
    ShowText(["\\n<Seraphy (Affection: \\V[3199])>Swish, swish...\nHuh? Do you need me?"])
    JumpToLabel(["メニュー"])
    Label(["115"])
    ShowTextAttributes(["dagon_fc1", 0, 0, 2])
    ShowText(["\\n<Seraphy (Affection: \\V[3199])>Swish, swish..."])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Sway, sway..."])
    ShowTextAttributes(["dagon_fc1", 0, 0, 2])
    ShowText(["\\n<Seraphy (Affection: \\V[3199])>We're just like each other.\nI get along well with those from the same family♪"])
    ShowTextAttributes(["kurage_fc1", 0, 0, 2])
    ShowText(["\\n<Kurage (Affection: \\V[3115])>Jellyfish and octopi are the same family...?"])
    ShowTextAttributes(["dagon_fc1", 0, 0, 2])
    ShowText(["\\n<Seraphy (Affection: \\V[3199])>Don't mention the difficult details♪"])
    JumpToLabel(["メニュー"])
    Label(["252"])
    ShowTextAttributes(["dagon_fc1", 0, 0, 2])
    ShowText(["\\n<Seraphy (Affection: \\V[3199])>It's an octopus!"])
    ShowTextAttributes(["scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Cylla (Affection: \\V[3252])>I'm not an octopus..."])
    ShowTextAttributes(["dagon_fc1", 0, 0, 2])
    ShowText(["\\n<Seraphy (Affection: \\V[3199])>Why don't you just be honest and admit it...?"])
    ShowTextAttributes(["scylla_fc1", 2, 0, 2])
    ShowText(["\\n<Cylla (Affection: \\V[3252])>That's why I'm saying I'm not an octopus!"])
    JumpToLabel(["メニュー"])
    Label(["258"])
    ShowTextAttributes(["dagon_fc1", 0, 0, 2])
    ShowText(["\\n<Seraphy (Affection: \\V[3199])>Swish, swish.\nI'm disguising myself as a mermaid."])
    ShowTextAttributes(["fakejelly_fc1", 0, 0, 2])
    ShowText(["\\n<Arne (Affection: \\V[3258])>Me too, I'm disguising myself as a human.\nWe're good at disguising ourselves, aren't we...?"])
    ShowTextAttributes(["dagon_fc1", 0, 0, 2])
    ShowText(["\\n<Seraphy (Affection: \\V[3199])>(But I can see through her transparent body...)"])
    ShowTextAttributes(["fakejelly_fc1", 0, 0, 2])
    ShowText(["\\n<Arne (Affection: \\V[3258])>(I'm not seeing a mermaid, no human would be tricked by that...)"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(199)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(199)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 100:\\ia[1056]"])
        ShowText(["Affection 500:\\ia[1042]"])
        ShowText(["Affection 2000:\\ia[1513]"])
        ShowText(["Affection 4000:\\ia[1014]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3199])"])
        ShowChoices([["Forcible Semen Squeeze (Affection: 10)", "Never mind"], 2])
        When([0, "Forcible Semen Squeeze (Affection: 10)"])
          ConditionalBranch([1, 3199, 0, 10, 1])
            Script(["call_novel_scene(4806)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["dagon_fc1", 0, 0, 2])
            ShowText(["\\n<Seraphy (Affection: \\V[3199])>I'm getting washed away today..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowPicture([5, "80_amabie_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3832, 0, 500, 1])
      ConditionalBranch([1, 4832, 0, 0, 0])
        ControlVariables([4832, 4832, 0, 0, 1])
        ShowTextAttributes(["amabie_fc1", 0, 0, 2])
        ShowText(["\\n<Amabie (Affection: \\V[3832])>Use this item wisely..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1369, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3832, 0, 2000, 1])
      ConditionalBranch([1, 4832, 0, 1, 0])
        ControlVariables([4832, 4832, 0, 0, 2])
        ShowTextAttributes(["amabie_fc1", 0, 0, 2])
        ShowText(["\\n<Amabie (Affection: \\V[3832])>Use this item wisely..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1143, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3832, 0, 4000, 1])
      ConditionalBranch([1, 4832, 0, 2, 0])
        ControlVariables([4832, 4832, 0, 0, 3])
        ShowTextAttributes(["amabie_fc1", 0, 0, 2])
        ShowText(["\\n<Amabie (Affection: \\V[3832])>Use this item wisely..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1277, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3832, 0, 6000, 1])
      ConditionalBranch([1, 4832, 0, 3, 0])
        ControlVariables([4832, 4832, 0, 0, 4])
        ShowTextAttributes(["amabie_fc1", 0, 0, 2])
        ShowText(["\\n<Amabie (Affection: \\V[3832])>Use this item wisely..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1644, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["amabie_fc1", 0, 0, 2])
    ShowText(["\\n<Amabie (Affection: \\V[3832])>Take me with you..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7080, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Change form\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(832)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(832)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1369]"])
        ShowText(["Affection 2000:\\ia[1143]"]) # Purifying Water
        ShowText(["Affection 4000:\\ia[1277]"])
        ShowText(["Affection 6000:\\ia[1644]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ConditionalBranch([0, 7080, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Which form would you like to change to?"])
          ShowChoices([["Amabie (Youkai)", "Amabie (Mermaid)"], 1])
          When([0, "Amabie (Youkai)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "Amabie (Mermaid)"])
            Script(["persona_change(833)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    ShowPicture([5, "80_amabie_st13", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3832, 0, 500, 1])
      ConditionalBranch([1, 4832, 0, 0, 0])
        ControlVariables([4832, 4832, 0, 0, 1])
        ShowTextAttributes(["amabie_fc2", 0, 0, 2])
        ShowText(["\\n<Amabie (Affection: \\V[3832])>Use this item wisely..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1369, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3832, 0, 2000, 1])
      ConditionalBranch([1, 4832, 0, 1, 0])
        ControlVariables([4832, 4832, 0, 0, 2])
        ShowTextAttributes(["amabie_fc2", 0, 0, 2])
        ShowText(["\\n<Amabie (Affection: \\V[3832])>Use this item wisely..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1143, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3832, 0, 4000, 1])
      ConditionalBranch([1, 4832, 0, 2, 0])
        ControlVariables([4832, 4832, 0, 0, 3])
        ShowTextAttributes(["amabie_fc2", 0, 0, 2])
        ShowText(["\\n<Amabie (Affection: \\V[3832])>Use this item wisely..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1277, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3832, 0, 6000, 1])
      ConditionalBranch([1, 4832, 0, 3, 0])
        ControlVariables([4832, 4832, 0, 0, 4])
        ShowTextAttributes(["amabie_fc2", 0, 0, 2])
        ShowText(["\\n<Amabie (Affection: \\V[3832])>Use this item wisely..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1644, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["amabie_fc2", 0, 0, 2])
    ShowText(["\\n<Amabie (Affection: \\V[3832])>Take me with you..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      ConditionalBranch([0, 7080, 1])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Never mind\"])"])
        Empty([])
      Else([])
        Script(["unlimited_choices(11, [\"Give presents\","])
        ScriptMore(["\"Add to party\","])
        ScriptMore(["\"View present list\",\"Make a request\","])
        ScriptMore(["\"Change form\",\"Never mind\"])"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(833)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(833)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 500:\\ia[1369]"])
        ShowText(["Affection 2000:\\ia[1143]"]) # Purifying Water
        ShowText(["Affection 4000:\\ia[1277]"])
        ShowText(["Affection 6000:\\ia[1644]"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3832])"])
        ShowChoices([["Masked Fellatio (Affection: 10)", "Unmasked Fellatio (Affection: 100)", "Never mind"], 3])
        When([0, "Masked Fellatio (Affection: 10)"])
          ConditionalBranch([1, 3832, 0, 10, 1])
            Script(["call_novel_scene(5774)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["amabie_fc2", 0, 0, 2])
            ShowText(["\\n<Amabie (Affection: \\V[3832])>You and I are still in a social distancing relationship..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Unmasked Fellatio (Affection: 100)"])
          ConditionalBranch([1, 3832, 0, 100, 1])
            Script(["call_novel_scene(5775)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["amabie_fc2", 0, 0, 2])
            ShowText(["\\n<Amabie (Affection: \\V[3832])>You and I are still in a social distancing relationship..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 0])
        ConditionalBranch([0, 7080, 1])
          ErasePicture([5])
          ExitEventProcessing([])
          Empty([])
        Else([])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["Which form would you like to change to?"])
          ShowChoices([["Amabie (Youkai)", "Amabie (Mermaid)"], 2])
          When([0, "Amabie (Youkai)"])
            Script(["persona_change(832)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          When([1, "Amabie (Mermaid)"])
            ErasePicture([5])
            ExitEventProcessing([])
            Empty([])
          ChoicesEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 5, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowPicture([5, "80_utubom_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3625, 0, 2000, 1])
      ConditionalBranch([1, 4625, 0, 0, 0])
        ControlVariables([4625, 4625, 0, 0, 1])
        ShowTextAttributes(["utubom_fc1", 0, 0, 2])
        ShowText(["\\n<Nyoro (Affection: \\V[3625])>"])
        ShowText(["Hey, take this with you! It's a token of friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3095, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3625, 0, 4000, 1])
      ConditionalBranch([1, 4625, 0, 1, 0])
        ControlVariables([4625, 4625, 0, 0, 2])
        ShowTextAttributes(["utubom_fc1", 0, 0, 2])
        ShowText(["\\n<Nyoro (Affection: \\V[3625])>"])
        ShowText(["Hey, take this with you! It's a token of friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2113, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3625, 0, 6000, 1])
      ConditionalBranch([1, 4625, 0, 2, 0])
        ControlVariables([4625, 4625, 0, 0, 3])
        ShowTextAttributes(["utubom_fc1", 0, 0, 2])
        ShowText(["\\n<Nyoro (Affection: \\V[3625])>"])
        ShowText(["Hey, take this with you! It's a token of friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1499, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3625, 0, 10000, 1])
      ConditionalBranch([1, 4625, 0, 3, 0])
        ControlVariables([4625, 4625, 0, 0, 4])
        ShowTextAttributes(["utubom_fc1", 0, 0, 2])
        ShowText(["\\n<Nyoro (Affection: \\V[3625])>"])
        ShowText(["Hey, take this with you! It's a token of friendship!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4066, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["utubom_fc1", 2, 0, 2])
    ShowText(["\\n<Nyoro (Affection: \\V[3625])>"])
    ShowText(["Am I a scylla? A mermaid? A lamia?"])
    ShowText(["If I start thinking about it, I can't sleep at night..."])
    JumpToLabel(["メニュー"])
    Label(["417"])
    ShowTextAttributes(["utubom_fc1", 0, 0, 2])
    ShowText(["\\n<Nyoro (Affection: \\V[3625])>"])
    ShowText(["Being a ninja in Scylla is awesome!"])
    ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Ajisai (Affection: \\V[3417])>"])
    ShowText(["It's no big deal."])
    ShowText(["Anyone can learn to use ninjutsu if they train hard enough. ......"])
    ShowTextAttributes(["utubom_fc1", 0, 0, 2])
    ShowText(["\\n<Nyoro (Affection: \\V[3625]) "])
    ShowText(["I'm thinking of creating my own Etsubo Ninjutsu too: ......?"])
    ShowTextAttributes(["kuno_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Ajisai (Affection: \\V[3417])>"])
    ShowText(["I'm rooting for you. ......"])
    JumpToLabel(["メニュー"])
    Label(["626"])
    ShowTextAttributes(["utubom_fc1", 2, 0, 2])
    ShowText(["\\n<Nyoro (Affection: \\V[3625])>"])
    ShowText(["Hey, Anmona..."])
    ShowText(["Am I a Scylla?"])
    ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
    ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
    ShowText(["I don't really understand, but..."])
    ShowText(["Since they're often seen in the sea, could it be a Scylla?"])
    ShowTextAttributes(["utubom_fc1", 0, 0, 2])
    ShowText(["\\n<Nyoro (Affection: \\V[3625])>"])
    ShowText(["That's right~!"])
    ShowText(["I'll just go with the idea that I'm a scylla after all!"])
    ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
    ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
    ShowText(["I also carry a shell on my back..."])
    ShowText(["There are many hybrid types of scylla, so you can easily deceive others."])
    ShowTextAttributes(["utubom_fc1", 2, 0, 2])
    ShowText(["\\n<Nyoro (Affection: \\V[3625])>"])
    ShowText(["You said deceive!"])
    ShowText(["You really don't think I'm a scylla, do you?"])
    ShowTextAttributes(["ancientscylla_fc1", 2, 0, 2])
    ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
    ShowText(["Oops, that slipped out..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(625)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(625)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000:\\ii[3095]"]) # Gem of Crisis Defense
        ShowText(["Affection 4000:\\ii[2113]"]) # Super Gem of Attack
        ShowText(["Affection 6000:\\ia[1499]"]) # Ice Ring
        ShowText(["Affection 10000:\\ii[4066]"]) # Ultra Gem for the Sea-Dweller
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3625])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "逆レイプ (Affection: 10)"])
          ConditionalBranch([1, 3625, 0, 10, 1])
            Script(["call_novel_scene(6606)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["utubom_fc1", 2, 0, 2])
            ShowText(["\\n<Nyoro (Affection: \\V[3625])>"])
            ShowText(["The moray eel bites on the penis, but is that okay?"])
            ShowText(["If it disappears, I can't take responsibility..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ShowPicture([5, "80_ancientscylla_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3626, 0, 2000, 1])
      ConditionalBranch([1, 4626, 0, 0, 0])
        ControlVariables([4626, 4626, 0, 0, 1])
        ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
        ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
        ShowText(["This item will be useful..."])
        ShowText(["Please use it with care."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4041, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3626, 0, 4000, 1])
      ConditionalBranch([1, 4626, 0, 1, 0])
        ControlVariables([4626, 4626, 0, 0, 2])
        ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
        ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
        ShowText(["This item will be useful..."])
        ShowText(["Please use it with care."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3470, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3626, 0, 6000, 1])
      ConditionalBranch([1, 4626, 0, 2, 0])
        ControlVariables([4626, 4626, 0, 0, 3])
        ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
        ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
        ShowText(["This item will be useful..."])
        ShowText(["Please use it with care."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1676, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3626, 0, 10000, 1])
      ConditionalBranch([1, 4626, 0, 3, 0])
        ControlVariables([4626, 4626, 0, 0, 4])
        ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
        ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
        ShowText(["This item will be useful..."])
        ShowText(["Please use it with care."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2512, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
    ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
    ShowText(["I am an ancient species of Scylla..."])
    ShowText(["You know that monsters of ancient species are stronger, right?"])
    JumpToLabel(["メニュー"])
    Label(["379"])
    ShowTextAttributes(["cirquec_fc6", 0, 0, 2])
    ShowText(["\\n<Zenovia (Affection: \\V[3379])>"])
    ShowText(["Anmona..."])
    ShowText(["You will support the reconciliation with the Lamia tribe, won't you?"])
    ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
    ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
    ShowText(["Of course, Your Majesty."])
    ShowText(["I dislike conflict, so I hope for peace to come..."])
    ShowTextAttributes(["cirquec_fc6", 2, 0, 2])
    ShowText(["\\n<Zenovia (Affection: \\V[3379])>"])
    ShowText(["Saying such nice things like that..."])
    ShowText(["You won't poison the food, will you?"])
    ShowTextAttributes(["ancientscylla_fc1", 2, 0, 2])
    ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
    ShowText(["Your Majesty... you've become quite traumatized..."])
    JumpToLabel(["メニュー"])
    Label(["437"])
    ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
    ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
    ShowText(["I've never seen a kin like you..."])
    ShowTextAttributes(["c_tentacle_fc1", 0, 0, 2])
    ShowText(["\\n<Fiona (Affection: \\V[3437])>"])
    ShowText(["Of course, I'm not a Scylla."])
    ShowText(["I'm a tentacle lifeform created through experimentation..."])
    ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
    ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
    ShowText(["I apologize, I thought you were a kin..."])
    ShowText(["It's an era where monsters can also be created, huh."])
    ShowTextAttributes(["c_tentacle_fc1", 0, 0, 2])
    ShowText(["\\n<Fiona (Affection: \\V[3437])>"])
    ShowText(["But being created is quite bothersome..."])
    JumpToLabel(["メニュー"])
    Label(["625"])
    ShowTextAttributes(["utubom_fc1", 2, 0, 2])
    ShowText(["\\n<Nyoro (Affection: \\V[3625])>"])
    ShowText(["Hey, Anmona..."])
    ShowText(["Am I a Scylla?"])
    ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
    ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
    ShowText(["I don't really understand, but..."])
    ShowText(["Since they're often seen in the sea, could it be a Scylla?"])
    ShowTextAttributes(["utubom_fc1", 0, 0, 2])
    ShowText(["\\n<Nyoro (Affection: \\V[3625])>"])
    ShowText(["That's right~!"])
    ShowText(["I'll just go with the idea that I'm a scylla after all!"])
    ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
    ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
    ShowText(["I also carry a shell on my back..."])
    ShowText(["There are many hybrid types of scylla, so you can easily deceive others."])
    ShowTextAttributes(["utubom_fc1", 2, 0, 2])
    ShowText(["\\n<Nyoro (Affection: \\V[3625])>"])
    ShowText(["You said deceive!"])
    ShowText(["You really don't think I'm a scylla, do you?"])
    ShowTextAttributes(["ancientscylla_fc1", 2, 0, 2])
    ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
    ShowText(["Oops, that slipped out..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(626)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(626)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Great Gem for Scyllas"])
        ShowText(["Affection 4000: Great Gem of Tentacle Techniques"])
        ShowText(["Affinity 6000: Scylla's Enlightenment"])
        ShowText(["Affinity 10000: Absolute Gem of Dexterity"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3626])"])
        ShowChoices([["Anal (Affection: 10)", "Reverse Rape (Affection: 100)", "Never mind"], 3])
        When([0, "アナル（好感度:10）"])
          ConditionalBranch([1, 3626, 0, 10, 1])
            Script(["call_novel_scene(6611)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
            ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
            ShowText(["I am not a prostitute, you know?"])
            ShowText(["You should show more gratitude..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "逆レイプ（好感度:100）"])
          ConditionalBranch([1, 3626, 0, 100, 1])
            Script(["call_novel_scene(6612)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["ancientscylla_fc1", 0, 0, 2])
            ShowText(["\\n<Anmona (Affection: \\V[3626])>"])
            ShowText(["I am not a prostitute, you know?"])
            ShowText(["You should show more gratitude..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([2, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowPicture([5, "80_greatmarman_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3638, 0, 2000, 1])
      ConditionalBranch([1, 4638, 0, 0, 0])
        ControlVariables([4638, 4638, 0, 0, 1])
        ShowTextAttributes(["greatmarman_fc1", 0, 0, 2])
        ShowText(["\\n<Sedona (Affection: \\V[3638])>"])
        ShowText(["This is something I got during the pirate era."])
        ShowText(["I don't need it anymore, so you can use it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2658, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3638, 0, 4000, 1])
      ConditionalBranch([1, 4638, 0, 1, 0])
        ControlVariables([4638, 4638, 0, 0, 2])
        ShowTextAttributes(["greatmarman_fc1", 0, 0, 2])
        ShowText(["\\n<Sedona (Affection: \\V[3638])>"])
        ShowText(["This is something I got during the pirate era."])
        ShowText(["I don't need it anymore, so you can use it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3639, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3638, 0, 6000, 1])
      ConditionalBranch([1, 4638, 0, 2, 0])
        ControlVariables([4638, 4638, 0, 0, 3])
        ShowTextAttributes(["greatmarman_fc1", 0, 0, 2])
        ShowText(["\\n<Sedona (Affection: \\V[3638])>"])
        ShowText(["This is something I got during the pirate era."])
        ShowText(["I don't need it anymore, so you can use it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1515, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3638, 0, 10000, 1])
      ConditionalBranch([1, 4638, 0, 3, 0])
        ControlVariables([4638, 4638, 0, 0, 4])
        ShowTextAttributes(["greatmarman_fc1", 0, 0, 2])
        ShowText(["\\n<Sedona (Affection: \\V[3638])>"])
        ShowText(["This is something I got during the pirate era."])
        ShowText(["I don't need it anymore, so you can use it..."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2492, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["greatmarman_fc1", 0, 0, 2])
    ShowText(["\\n<Sedona (Affection: \\V[3638])>"])
    ShowText(["Even so, I am still a mermaid, you know."])
    ShowText(["There are some beast elements mixed in, though..."])
    JumpToLabel(["メニュー"])
    Label(["310"])
    ShowTextAttributes(["greatmarman_fc1", 0, 0, 2])
    ShowText(["\\n<Sedona (Affection: \\V[3638])>"])
    ShowText(["A unicorn of the ocean in the present world."])
    ShowText(["It's incredibly large, but I won't lose in strength."])
    ShowTextAttributes(["ikkaku_fc1", 0, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>"])
    ShowText(["A unicorn species from the Monster Realm..."])
    ShowText(["Though small in size, it seems quite capable."])
    JumpToLabel(["メニュー"])
    Label(["373"])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza (Affection: \\V[3373])>"])
    ShowText(["So, Sedona has been hired here this time, huh?"])
    ShowText(["I'm glad you found a new job."])
    ShowTextAttributes(["greatmarman_fc1", 1, 0, 2])
    ShowText(["\\n<Sedona (Affection: \\V[3638])>"])
    ShowText(["I'm glad for you too, Commander."])
    ShowText(["I heard that the Roza pirate crew was crushed..."])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza (Affection: \\V[3373])>"])
    ShowText(["I originally made my living as a marine adventurer."])
    ShowText(["I'm grateful to be able to go on adventures again."])
    JumpToLabel(["メニュー"])
    Label(["873"])
    ShowTextAttributes(["greatmarman_fc1", 0, 0, 2])
    ShowText(["\\n<Sedona (Affection: \\V[3638])>"])
    ShowText(["Are you... really a mermaid?"])
    ShowText(["That strange presence gives me chills down my spine..."])
    ShowTextAttributes(["voremermaid_fc1", 1, 0, 2])
    ShowText(["\\n<Nereides (Affection: \\V[3873])>"])
    ShowText(["I am Banshee, an ancient sea phantom species."])
    ShowText(["I'm not scary, so let's be friends~♪"])
    ShowTextAttributes(["greatmarman_fc1", 2, 0, 2])
    ShowText(["\\n<Sedona (Affection: \\V[3638])>"])
    ShowText(["You're trying to let your guard down... You're the type to bite right in."])
    ShowTextAttributes(["voremermaid_fc1", 0, 0, 2])
    ShowText(["\\n<Nereides (Affection: \\V[3873])>"])
    ShowText(["I won't eat my friends..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(638)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(638)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000:\\ii[2658]"]) # Great Gem of Piracy Skill
        ShowText(["Affection 4000:\\ii[3639]"]) # Super Gem of the Water Adept
        ShowText(["Affection 6000:\\ia[1515]"]) # Water Ring
        ShowText(["Affection 10000:\\ii[2492]"]) # Ultra Gem of SP
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3638])"])
        ShowChoices([["Reverse Rape (Affection: 10)", "Never mind"], 2])
        When([0, "逆レイプ (Affection: 10)"])
          ConditionalBranch([1, 3638, 0, 10, 1])
            Script(["call_novel_scene(6671)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["greatmarman_fc1", 0, 0, 2])
            ShowText(["\\n<Sedona (Affection: \\V[3638])>"])
            ShowText(["Can we leave that for later?"])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "Never mind"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ShowPicture([5, "80_monstruo_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3665, 0, 2000, 1])
      ConditionalBranch([1, 4665, 0, 0, 0])
        ControlVariables([4665, 4665, 0, 0, 1])
        ShowTextAttributes(["monstruo_fc1", 1, 0, 2])
        ShowText(["\\n<Toro (Affection: \\V[3665])>"])
        ShowText(["This looks delicious, right!"])
        ShowText(["I'll give it to you as a special treat~!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3574, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3665, 0, 4000, 1])
      ConditionalBranch([1, 4665, 0, 1, 0])
        ControlVariables([4665, 4665, 0, 0, 2])
        ShowTextAttributes(["monstruo_fc1", 1, 0, 2])
        ShowText(["\\n<Toro (Affection: \\V[3665])>"])
        ShowText(["This looks delicious, right!"])
        ShowText(["I'll give it to you as a special treat~!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2294, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3665, 0, 6000, 1])
      ConditionalBranch([1, 4665, 0, 2, 0])
        ControlVariables([4665, 4665, 0, 0, 3])
        ShowTextAttributes(["monstruo_fc1", 1, 0, 2])
        ShowText(["\\n<Toro (Affection: \\V[3665])>"])
        ShowText(["This looks delicious, right!"])
        ShowText(["I'll give it to you as a special treat~!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1020, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3665, 0, 10000, 1])
      ConditionalBranch([1, 4665, 0, 3, 0])
        ControlVariables([4665, 4665, 0, 0, 4])
        ShowTextAttributes(["monstruo_fc1", 1, 0, 2])
        ShowText(["\\n<Toro (Affection: \\V[3665])>"])
        ShowText(["This looks delicious, right!"])
        ShowText(["I'll give it to you as a special treat~!"])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([2302, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["monstruo_fc1", 1, 0, 2])
    ShowText(["\\n<Toro (Affection: \\V[3665])>"])
    ShowText(["Is it Toro's turn!? Let's go, let's go~!!"])
    JumpToLabel(["メニュー"])
    Label(["310"])
    ShowTextAttributes(["monstruo_fc1", 0, 0, 2])
    ShowText(["\\n<Toro (Affection: \\V[3665])>"])
    ShowText(["W-whoa, a gigantic unicorn!!"])
    ShowTextAttributes(["ikkaku_fc1", 0, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>"])
    ShowText(["A whale... However, I've never seen one this big before."])
    ShowText(["If the giant of the sea meets, there's no choice but to determine the male and female..."])
    ShowTextAttributes(["monstruo_fc1", 1, 0, 2])
    ShowText(["\\n<Toro (Affection: \\V[3665])>"])
    ShowText(["I've met someone as big as me for the first time!"])
    ShowText(["We're friends♪ Friends♪"])
    ShowTextAttributes(["ikkaku_fc1", 2, 0, 2])
    ShowText(["\\n<Horn (Affection: \\V[3310])>"])
    ShowText(["Ah...? Yeah..."])
    ShowText(["Ah, let's get along..."])
    JumpToLabel(["メニュー"])
    Label(["658"])
    ShowTextAttributes(["monstruo_fc1", 1, 0, 2])
    ShowText(["\\n<Toro (Affection: \\V[3665])>"])
    ShowText(["Oh, a train!"])
    ShowText(["I wonder if I can ride too~?"])
    ShowTextAttributes(["niprell_fc1", 2, 0, 2])
    ShowText(["\\n<Monster Train (Affection: \\V[3658])>"])
    ShowText(["Impossible! Impossible, impossible, impossible, impossible, impossible, impossible, impossible, impossible!!"])
    ShowTextAttributes(["monstruo_fc1", 1, 0, 2])
    ShowText(["\\n<Toro (Affection: \\V[3665])>"])
    ShowText(["Hey! Here it goes!!"])
    ShowTextAttributes(["niprell_fc1", 2, 0, 2])
    ShowText(["\\n<Monster Train (Affection: \\V[3658])>"])
    ShowText(["Mugyaa!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Monster Train has collapsed..."])
    JumpToLabel(["メニュー"])
    Label(["667"])
    ShowTextAttributes(["monstruo_fc1", 1, 0, 2])
    ShowText(["\\n<Toro (Affection: \\V[3665])>"])
    ShowText(["Ah, you're... something that's down at the bottom!"])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Triton (Affection: \\V[3667])>"])
    ShowText(["It's Neptune... a famous monster, so remember it."])
    ShowText(["It's surprising that you came here too."])
    ShowTextAttributes(["monstruo_fc1", 1, 0, 2])
    ShowText(["\\n<Toro (Affection: \\V[3665])>"])
    ShowText(["Because it looks like fun!!"])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Triton (Affection: \\V[3667])>"])
    ShowText(["You liked the festival atmosphere, didn't you...?"])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(665)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(665)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Great Gem of Gigantic Techniques"])
        ShowText(["Affection 4000: Great Gem of Water Bearers"])
        ShowText(["Affection 6000: Gigantolyst"])
        ShowText(["Affection 10000: Ultimate Gem of Physical Enhancement"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3665])"])
        ShowChoices([["Paizuri (Affection: 10)", "Never mind"], 2])
        When([0, "パイズリ（好感度:10）"])
          ConditionalBranch([1, 3665, 0, 10, 1])
            Script(["call_novel_scene(6806)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["monstruo_fc1", 0, 0, 2])
            ShowText(["\\n<Toro (Affection: \\V[3665])>"])
            ShowText(["I might accidentally crush it..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ShowPicture([5, "80_neptune_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([1, 3667, 0, 2000, 1])
      ConditionalBranch([1, 4667, 0, 0, 0])
        ControlVariables([4667, 4667, 0, 0, 1])
        ShowTextAttributes(["neptune_fc1", 0, 0, 2])
        ShowText(["\\n<Triton (Affection: \\V[3667])>"])
        ShowText(["This is the treasure of the sea... Handle it with care."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3450, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3667, 0, 4000, 1])
      ConditionalBranch([1, 4667, 0, 1, 0])
        ControlVariables([4667, 4667, 0, 0, 2])
        ShowTextAttributes(["neptune_fc1", 0, 0, 2])
        ShowText(["\\n<Triton (Affection: \\V[3667])>"])
        ShowText(["This is the treasure of the sea... Handle it with care."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([3639, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3667, 0, 6000, 1])
      ConditionalBranch([1, 4667, 0, 2, 0])
        ControlVariables([4667, 4667, 0, 0, 3])
        ShowTextAttributes(["neptune_fc1", 0, 0, 2])
        ShowText(["\\n<Triton (Affection: \\V[3667])>"])
        ShowText(["This is the treasure of the sea... Handle it with care."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeArmor([1260, 0, 0, 1, false])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 3667, 0, 10000, 1])
      ConditionalBranch([1, 4667, 0, 3, 0])
        ControlVariables([4667, 4667, 0, 0, 4])
        ShowTextAttributes(["neptune_fc1", 0, 0, 2])
        ShowText(["\\n<Triton (Affection: \\V[3667])>"])
        ShowText(["This is the treasure of the sea... Handle it with care."])
        PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
        ChangeItems([4066, 0, 0, 1])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Triton (Affection: \\V[3667])>"])
    ShowText(["I am the lord of the sea... The embodiment of the Mother Sea."])
    JumpToLabel(["メニュー"])
    Label(["280"])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Triton (Affection: \\V[3667])>"])
    ShowText(["You are the deep sea monster of the present world..."])
    ShowText(["It seems you are a descendant of mine."])
    ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
    ShowText(["\\n<Poseidoness (Affection: \\V[3280])>"])
    ShowText(["No way, an ancient species of the deep sea..."])
    ShowText(["It seems they were not extinct in the Monster Realm..."])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Triton (Affection: \\V[3667])>"])
    ShowText(["You shall rule the seas of the present world as you are."])
    ShowText(["I leave it to you, my descendant..."])
    ShowTextAttributes(["poseidones_fc1", 0, 0, 2])
    ShowText(["\\n<Poseidoness (Affection: \\V[3280])>"])
    ShowText(["Y-yes!"])
    JumpToLabel(["メニュー"])
    Label(["665"])
    ShowTextAttributes(["monstruo_fc1", 1, 0, 2])
    ShowText(["\\n<Toro (Affection: \\V[3665])>"])
    ShowText(["Ah, you're... something that's down at the bottom!"])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Triton (Affection: \\V[3667])>"])
    ShowText(["It's Neptune... a famous monster, so remember it."])
    ShowText(["It's surprising that you came here too."])
    ShowTextAttributes(["monstruo_fc1", 1, 0, 2])
    ShowText(["\\n<Toro (Affection: \\V[3665])>"])
    ShowText(["Because it looks like fun!!"])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Triton (Affection: \\V[3667])>"])
    ShowText(["You liked the festival atmosphere, didn't you...?"])
    JumpToLabel(["メニュー"])
    Label(["671"])
    ShowTextAttributes(["asmodeus_fc1", 0, 0, 2])
    ShowText(["\\n<Adeus (Affection: \\V[3671])>"])
    ShowText(["Neptune..."])
    ShowText(["Thank you for gathering under me, a great noble who rules the sea."])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Triton (Affection: \\V[3667])>"])
    ShowText(["It's in response to the call of the Dark Goddess."])
    ShowText(["I don't intend to join you..."])
    ShowTextAttributes(["asmodeus_fc1", 2, 0, 2])
    ShowText(["\\n<Adeus (Affection: \\V[3671])>"])
    ShowText(["Really, you still have such high pride..."])
    ShowTextAttributes(["neptune_fc1", 0, 0, 2])
    ShowText(["\\n<Triton (Affection: \\V[3667])>"])
    ShowText(["Don't think that all the sea monsters will obey you."])
    ShowText(["The beings of the deep sea are proud..."])
    JumpToLabel(["メニュー"])
    Label(["メニュー"])
    Loop([])
      Script(["unlimited_choices(11, [\"Give presents\","])
      ScriptMore(["\"Add to party\","])
      ScriptMore(["\"View present list\",\"Make a request\","])
      ScriptMore(["\"Never mind\"])"])
      ConditionalBranch([1, 11, 0, 0, 0])
        Script(["present_start(667)"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 1, 0])
        ErasePicture([5])
        Script(["move_actor_ex(667)"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 2, 0])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Affection 2000: Great Gem of Sea Techniques"])
        ShowText(["Affection 4000: Super Gem of Those Familiar with Water"])
        ShowText(["Affection 6000: Book of Water Mastery"])
        ShowText(["Affection 10000: Absolute Gem for Sea-dwelling Species"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 3, 0])
        ErasePicture([5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Ask her for what? (Affection: \\V[3667])"])
        ShowChoices([["Semen Squeezing Hole (Affection: 10)", "Never mind"], 2])
        When([0, "搾精孔（好感度:10）"])
          ConditionalBranch([1, 3667, 0, 10, 1])
            Script(["call_novel_scene(6816)"])
            ExitEventProcessing([])
            Empty([])
          Else([])
            ShowTextAttributes(["neptune_fc1", 0, 0, 2])
            ShowText(["\\n<Triton (Affection: \\V[3667])>"])
            ShowText(["You lack respect towards me..."])
            Empty([])
          BranchEnd([])
          Empty([])
        When([1, "やめる"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 11, 0, 4, 1])
        ErasePicture([5])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    RepeatAbove([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ConditionalBranch([1, 60, 0, 0, 0])
      PlayBGM(["RPG::BGM(@name=\"castle6\", @volume=100, @pitch=100)"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 60, 0, 1, 1])
      Script(["play_base_bgm"])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    Empty([])
